#ifndef GAMECOMMON_H
#define GAMECOMMON_H

//enum GamePlayer{
//    Player_None  = 0x00000000,
//    Player_1  = 0x00000001,
//    Player_2  = 0x00000002,
//    Player_3  = 0x00000004,
//    Player_All  = 0x00000007
//};

#define Player_None   0x00000000
#define Player_1  0x00000001
#define Player_2  0x00000002
#define Player_3  0x00000004
#define Player_All  0x00000007

#endif // GAMECOMMON_H
